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<div id=Content><div class="CClass"><div class=CTopic id=MainTopic><h1 class=CTitle><a name="gamvas.config"></a>gamvas.<wbr>config</h1><div class=CBody><p>Several userconfigurable variables</p><!--START_ND_SUMMARY--><div class=Summary><div class=STitle>Summary</div><div class=SBorder><table border=0 cellspacing=0 cellpadding=0 class=STable><tr class="SMain"><td class=SEntry><a href="#gamvas.config" >gamvas.<wbr>config</a></td><td class=SDescription>Several userconfigurable variables</td></tr><tr class="SGroup SIndent1"><td class=SEntry><a href="#gamvas.config.Variables" >Variables</a></td><td class=SDescription></td></tr><tr class="SVariable SIndent2 SMarked"><td class=SEntry><a href="#gamvas.config.preventKeyEvents" id=link1 onMouseOver="ShowTip(event, 'tt1', 'link1')" onMouseOut="HideTip('tt1')">preventKeyEvents</a></td><td class=SDescription>Capture the whole documents key events?</td></tr><tr class="SVariable SIndent2"><td class=SEntry><a href="#gamvas.config.preventMouseEvents" id=link2 onMouseOver="ShowTip(event, 'tt2', 'link2')" onMouseOut="HideTip('tt2')">preventMouseEvents</a></td><td class=SDescription>Capture the whole documents mouse events?</td></tr><tr class="SVariable SIndent2 SMarked"><td class=SEntry><a href="#gamvas.config.worldPerState" id=link3 onMouseOver="ShowTip(event, 'tt3', 'link3')" onMouseOut="HideTip('tt3')">worldPerState</a></td><td class=SDescription>Use one physics world per game state?</td></tr><tr class="SVariable SIndent2"><td class=SEntry><a href="#gamvas.config.reverseLayerOrder" id=link4 onMouseOver="ShowTip(event, 'tt4', 'link4')" onMouseOut="HideTip('tt4')">reverseLayerOrder</a></td><td class=SDescription>Reverse layer sorting</td></tr></table></div></div><!--END_ND_SUMMARY--></div></div></div>

<div class="CGroup"><div class=CTopic><h3 class=CTitle><a name="gamvas.config.Variables"></a>Variables</h3></div></div>

<div class="CVariable"><div class=CTopic><h3 class=CTitle><a name="gamvas.config.preventKeyEvents"></a>preventKeyEvents</h3><div class=CBody><blockquote><table border=0 cellspacing=0 cellpadding=0 class="Prototype"><tr><td class="prettyprint">preventKeyEvents: false</td></tr></table></blockquote><p>Capture the whole documents key events?</p><p>If true, every key event on the page will be handled by gamvas.&nbsp; This disables scrolling with cursor keys and other keyboard shortcuts.&nbsp; When false, only keys that are explicitly handled by the running game are not given to the browser, everything else is put through</p><h4 class=CHeading>Default</h4><p>false</p></div></div></div>

<div class="CVariable"><div class=CTopic><h3 class=CTitle><a name="gamvas.config.preventMouseEvents"></a>preventMouseEvents</h3><div class=CBody><blockquote><table border=0 cellspacing=0 cellpadding=0 class="Prototype"><tr><td class="prettyprint">preventMouseEvents: false</td></tr></table></blockquote><p>Capture the whole documents mouse events?</p><p>If true, every mouse event on the page will be handled by gamvas.&nbsp; You can not select input fields, or click on the scrollbar.&nbsp; When false, only if the event handler like for example &lt;gamvas.actor.onKeyDown&gt; returns false, the mouse event will not be put through to the browser.</p><h4 class=CHeading>Default</h4><p>false</p></div></div></div>

<div class="CVariable"><div class=CTopic><h3 class=CTitle><a name="gamvas.config.worldPerState"></a>worldPerState</h3><div class=CBody><blockquote><table border=0 cellspacing=0 cellpadding=0 class="Prototype"><tr><td class="prettyprint">worldPerState: true</td></tr></table></blockquote><p>Use one physics world per game state?</p><p>If true, every game state will have its own physics world, compared to one physics world for the full game.</p><h4 class=CHeading>Default</h4><p>true</p></div></div></div>

<div class="CVariable"><div class=CTopic><h3 class=CTitle><a name="gamvas.config.reverseLayerOrder"></a>reverseLayerOrder</h3><div class=CBody><blockquote><table border=0 cellspacing=0 cellpadding=0 class="Prototype"><tr><td class="prettyprint">reverseLayerOrder: false</td></tr></table></blockquote><p>Reverse layer sorting</p><p>The first versions of gamvas had a error, detected by forum user bogdanaslt, where the value of &lt;gamvas.actor.layer&gt; was the wrong way, so a background layer had to have a higher layer value then a foreground object to be rendered below the foreground object.</p><p>If you have used layers before introduction of this fix (0.8.3), you have to options, rearrange your code to work with the correct layering (as in layer 0 = background, layer 1 = before background, or you have to set this variable to true <b>BEFORE</b> starting gamvas to use the old - wrong - sorting.</p><h4 class=CHeading>Default</h4><p>false</p></div></div></div>

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<div class=CToolTip id="tt1"><div class=CVariable><blockquote><table border=0 cellspacing=0 cellpadding=0 class="Prototype"><tr><td class="prettyprint">preventKeyEvents: false</td></tr></table></blockquote>Capture the whole documents key events?</div></div><div class=CToolTip id="tt2"><div class=CVariable><blockquote><table border=0 cellspacing=0 cellpadding=0 class="Prototype"><tr><td class="prettyprint">preventMouseEvents: false</td></tr></table></blockquote>Capture the whole documents mouse events?</div></div><div class=CToolTip id="tt3"><div class=CVariable><blockquote><table border=0 cellspacing=0 cellpadding=0 class="Prototype"><tr><td class="prettyprint">worldPerState: true</td></tr></table></blockquote>Use one physics world per game state?</div></div><div class=CToolTip id="tt4"><div class=CVariable><blockquote><table border=0 cellspacing=0 cellpadding=0 class="Prototype"><tr><td class="prettyprint">reverseLayerOrder: false</td></tr></table></blockquote>Reverse layer sorting</div></div><!--END_ND_TOOLTIPS-->




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